Objects with opacity Reference
Action/condition/expression to change or check the opacity of an object (0-255). Read more explanations about it.
Objects with opacity
Action/condition/expression to change or check the opacity of an object (0-255).
Behavior actions
Opacity
Change the opacity of an object, between 0 (fully transparent) to 255 (opaque).
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Opacity (0-255)
Behavior conditions
Opacity
Compare the opacity of an object, between 0 (fully transparent) to 255 (opaque).
See parameters
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Opacity (0-255)
Behavior expressions
Expression | Description | |
---|---|---|
Object.Opacity::Value() |
Return the opacity of an object, between 0 (fully transparent) to 255 (opaque). |
The Objects with opacity extension is always installed in all GDevelop projects: there is no need to add it from the Project Manager.
This page is an auto-generated reference page about the Objects with opacity feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.