HasLanded
Checks if the object has landed on a given floor.
Authors and contributors to this experimental extension: shadow00dev.
Warning
This is an extension made by a community member and it only got through a light review by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of fully reviewed extensions.
Checks if the object has landed on a floor with the given settings.
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Conditions
HasLanded
Checks if the object has landed on floor.
See parameters
- Parameter 1: 👾 Object
- Parameter 2: 🧩 Behavior
- Parameter 3 (🔤 String): Type (one of: "Must have jump", "Cant have jump", "Any")
- Parameter 4 (🔢 Number): Fall distance Based of orgin point Y axie and The number will mean the lowest ammount until true so anything thats the number or higher will be true
- Parameter 5 (🔢 Number): Fall speed The number will mean the lowest ammount until true so anything thats the number or higher will be true
Technical note: parameters 0, 6 are internal parameters handled by GDevelop.
HasLandedOnGivenFloor
Checks if the object has landed on a given floor.
See parameters
- Parameter 1: 👾 Object
- Parameter 2: 🧩 Behavior
- Parameter 3 (🔤 String): Type (one of: "Must have jump", "Cant have jump", "Any")
- Parameter 4 (🔢 Number): Fall distance Based of orgin point Y axie and The number will mean the lowest ammount until true so anything thats the number or higher will be true
- Parameter 5 (🔢 Number): Fall speed The number will mean the lowest ammount until true so anything thats the number or higher will be true
- Parameter 6 (👾 Object): Given Floor
Technical note: parameters 0, 7 are internal parameters handled by GDevelop.
This page is an auto-generated reference page about the HasLanded extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.