Make objects orbit around a center object
Make objects orbit around a center object in a circular or elliptical shape.
Authors and contributors to this experimental extension: VictrisGames, VegeTato.
Run the actions on every frame to make the orbiting objects move. The extension will automatically create/delete orbiting objects to match the quantity specified. Use the delete function or set the quantity to 0 to remove all orbiting objects.
The elliptical orbit action can be used to create a 3D effect by changing the z-order of orbiting objects.
The customizable parameters include:
- Center object
- Orbiting object (must be different than the Center object)
- Quantity of orbiting objects
- Distance from the center object
- Speed of the orbiting objects (in degrees per second). Use negative numbers to orbit counter-clockwise.
- Speed to rotate each orbiting object (in degrees per second). Use negative numbers to rotate counter-clockwise.
Example uses:
- Make shield objects around the player to protect from enemies
- Weapons that can damage enemies when they collide
- A visual indicator of ammo quantity or health points
- Interesting animations of stacked objects that can function as a single entity
- Visual cue for an active character power-up, such as invincibility
An example shows how to use this extension (open the project online).
Tip
Learn how to install new extensions by following a step-by-step guide.
Actions
Move objects in elliptical orbit around a center object
Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.
See parameters
- Parameter 1 (👾 Object): Center object
- Parameter 2 (👾 Object): Orbiting object Cannot be the same object used for the Center object
- Parameter 3 (🔢 Number): Quantity of orbiting objects
- Parameter 4 (🔢 Number): Orbit speed (in degrees per second) Use negative numbers to orbit counter-clockwise
- Parameter 5 (🔢 Number): Vertical distance from the center object (pixels)
- Parameter 6 (🔢 Number): Angular speed (in degrees per second) Use negative numbers to rotate counter-clockwise
- Parameter 7 (🔢 Number): Starting angle offset (in degrees)
- Parameter 8 (❓ Yes or No): Reset locations of orbiting objects after quantity is reduced
- Parameter 9 (🔢 Number): Horizontal distance from the center object (pixels)
- Parameter 10 (🔤 String): Foreground Side (one of: "Top", "Bottom", "Left", "Right")
Technical note: parameters 0, 11 are internal parameters handled by GDevelop.
Move objects in orbit around a center object
Move objects in orbit around a center object.
See parameters
- Parameter 1 (👾 Object): Center object
- Parameter 2 (👾 Object): Orbiting object Cannot be the same object used for the Center object
- Parameter 3 (🔢 Number): Quantity of orbiting objects
- Parameter 4 (🔢 Number): Orbit speed (in degrees per second) Use negative numbers to orbit counter-clockwise
- Parameter 5 (🔢 Number): Distance from the center object (in pixels)
- Parameter 6 (🔢 Number): Angular speed (in degrees per second) Use negative numbers to rotate counter-clockwise
- Parameter 7 (🔤 Layer name (String)): Layer that orbiting objects will be created on (base layer if empty)
- Parameter 8 (🔢 Number): Z order of orbiting objects
- Parameter 9 (🔢 Number): Starting angle offset (in degrees)
- Parameter 10 (❓ Yes or No): Reset locations of orbiting objects after quantity is reduced
Technical note: parameters 0, 11 are internal parameters handled by GDevelop.
Delete orbiting objects that are linked to a center object
Delete orbiting objects that are linked to a center object.
See parameters
- Parameter 1 (👾 Object): Center object
- Parameter 2 (👾 Object): Orbiting object Cannot be the same object that was used for the Center object
Technical note: parameters 0, 3 are internal parameters handled by GDevelop.
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